![]() ![]() True or not, the theory could easily have been named the Assassin’s Creed Theorum on account of the fact that practically every game in some way seems to link back to Ubisoft’s colossally successful IP. The Six Degrees of Separation Theory, alternatively known as Kevin Bacon’s Theorum, essentially posits that everything in the universe is connected and can be linked together in a series of no more than six basic steps. Assassin’s Creed ranking Assassin’s Creed games “We appreciate you trying to liberate our island, Rico, but do you mind actually leaving some of it left once you’re finished?”ħ. Sporting the same deranged streak as its Ubisoft-published counterpart, Just Cause is like the brother Far Cry never had.Įven some of the themes are the same, most notably your protagonist Rico Rodriguez’s quest to overthrow a series of foul dictatorships and reassert the will of the People, a task he carries out not through grassroots political action or peaceful protest, but by shooting everything within a four-mile radius and causing more death and destruction than Godzilla on his stag do. Well maybe not literally everyone, but it’s hard not to be suckered in by Square Enix and Avalanche Studios’ ludicrously intoxicating mix of explosions, unadulterated carnage and more grappling hook action than you can shake a stick at. Whether casually or as a committed devotee, fans of the Far Cry series should definitely check out Dishonored as a matter of priority.Įveryone loves the Just Cause series. ![]() Playing Dishonored is like playing the guitar: it’s easy to get started, but learning to master it is practically a full-time job. Just as you can map the most effective and creative ways to take down a military outpost in Far Cry, the same basic principles apply in Dishonored, albeit with a more novel arsenal of weapons and abilities at your disposal. Playing Dishonored, much like Far Cry, has become a honable skill, perhaps not the sort of thing one could boast on a CV or use to impress the in-laws, but an expertise that you can use to build upon the basic parameters set out by the game in order to become more efficient, more effective and ultimately, more deadly. As acclaimed by critics as they are adored by loyal fans, Arkane Studio’s series has been heralded for its involving stories, massive player freedom, creative gameplay mechanics and bold and involving art direction, not to mention the huge replayability both mainline entries offer. The Dishonored games have already slashed their way into gaming legend. The two share a lot of similarities: they both employ the use of primitive weapons, they both allow exploration of a massive world, and they’ve both got big nasty creatures to hunt and destroy at your leisure. Playing either Horizon game should be a given regardless of your feelings on Far Cry, but fans of Ubisoft’s series should find the transition to Sony’s effort utterly seamless, especially if those players have already enjoyed Stone-Age spear-throwing sim Far Cry: Primal. Horizon Zero Dawn and its massive follow-up Forbidden West have earned serious acclaim from players and fans alike, devotees citing both games’ visual style, great gameplay and outlandish conceptual setups as being some of the best around. While they may sound a little odd on paper, both Zero Dawn and Forbidden West are hugely enjoyable RPGs that see you take on the role of Aloy, a flame-haired bow-master with a knack for hunting down the hordes of mechanical beasts that now roam the American frontier. If you loved Far Cry’s open world, satisfying gameplay and lush, vibrant settings, you could do worse than to check out the Horizon games as a matter of priority. Horizon Zero Dawn & Forbidden West Horizon Forbidden West Recapturing that magic has been Ubisoft’s main concern with the series going forward, but these ten games like Far Cry will give you a similar kick without feeling like the retreading of well-worn ground. It is this template that subsequent games have followed ever since because it’s these ingredients that players have ultimately fallen in love with. Far Cry 2 had been a relatively sober meditation on the nature of war and the ethics surrounding profiteering (when things weren’t exploding or you weren’t pulling nails from your hands), but FC3 took off the stabilisers and made things go boom to the pulsating sound of Skrillex and Damian Marley. What made Far Cry 3 (and in fairness, quite a few other instalments in the franchise) so special was the game’s sheer lunacy. At least it was until it became clear that Ubisoft had run out of ideas and instead decided to rehash the template from the beloved third game time and again in the vain hope that nobody would notice. ![]()
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